Rules
BenchFail (BF)
Receive -1 penalty points pr. 5 points on bench.
BlackWidow (BW)
Win or loose points based on hits taken. If there are an even number of opponents with hits multiply number of hits by 0.42, otherwise multiply by -0.42. If no hits, no points.
Bomb (Bmb)
Bomb Tiers & Points
- 🧨 Dynamite (-2 pts): 0-3 weeks since last explosion
- 💣 Bomb (-2 pts): 4-6 weeks since last explosion
- ☢️ Nuke (-2 pts): 7+ weeks since last explosion
Explosion Damage
- Bomb holder: Takes full damage when bomb explodes
- Collateral damage: Bomb and Nuke tiers deal half damage to collateral targets
- Collateral targets: Players whose captain matches the bomb holder's vice-captain
Bomb Throwing
Bomb is thrown when the holder:
1. Wins H2H match: Bomb goes to their H2H opponent
2. Uses a chip (except "manager"): Bomb goes to highest scorer that round
- If tied for highest score, bomb is not thrown
Bomb Diffusal
- Diffusal kits: Awarded to players scoring 100+ points
- Diffusing: If bomb holder has a kit when bomb should explode, they diffuse it for +6.9 pts
- No damage: Nobody takes damage when bomb is diffused
Explosion Schedule
Bomb explodes on predetermined random gameweeks (7 total across the season)
CapFailScore (CF)
Receive -1 penalty points if captain scores less than 5 points.
DreamTiming (DrTm)
Receive 1.5 points if you transfer in a player that is in dream team.
GameWeekPosition (GW PS)
Score points based on game week ranking. Last place recieves 0 pts, which increases by 0.5 pr. rank.
HardestThrust (HT)
Receive 1.6 points if your defenders scored the most goals. No points if tie.
HeadBros (HdBrs)
Score 2.69 points if you and your head bro has the highest total score that round. If tied all ties receive 2.69 pts.
HeadToHeadMeta (H2H)
Receive 2 points if you beat your H2H opponent with less than 3 points.
MinusIsPlus (MiP)
Receive all negative points in starting 11 as points. Captains count double.
MissedPenalties (MP)
Receive 1.69 pts for all missed penalties. Captains double score.
RedCards (RC)
Receive 2 points for all red cards. Captains double score.
SellIn ($In)
Receive 1 point if your transfers in outperform your transfers out.
SixtyNine (69)
Receive 6.9 pts if a total score of 69.
SixtyNineSub (69Sub)
Receive 2.69 if you have at least one player that played 69 minutes. Captain doubles socre.
TightButthole (*)
Receive 2.1 points if your starting 11 conceded fewest goals (goals are counted for every player on a team).
TrendyBitch (Trnd)
Receive -1 penalty point if you transfer out the most popular transferred out player, and -1 point if you sub in the most popular transferred in player.
UniqueCap (Unq Cap)
Receive 2 points if you have a unique captain.
UniquePlayers (UnqP)
Game week scores are weighted based on uniqueness of the player. If a player is owned by 5 or more players their score counts as 0. The 3 top scoring teams receive 3,2 or 1 points according to team score.
YellowCards (YC)
Receive 1 point pr. yellow card. Captains double score.